View Single Post
Old 09-29-2017, 09:10 AM   #5
malloyd
 
Join Date: Jun 2006
Default Re: Create Plant and Herb Lore

Quote:
Originally Posted by Ailluminus View Post
But it seems like the consensus is that the mage chooses the vegetation created with Create Plant, is that right? Any dissenting voices?
All Create spells are somewhat problematic because of the lack of a good way to link spell energy (or other) cost to cash value. If you allow spell casters to create any plant, be prepared for them getting rich by creating valuable ones. In this case, where you are thinking about allowing plants with supernatural capabilities, you also need to be a little concerned about the spell being able to duplicate more expensive magical effects on the cheap. If you allow wizards to conjure any (kind of thing) you need to be careful about the powers you allow (kinds of things) to have anywhere else. Create Plant lets you pick anything means you need to be careful not have any Wishing Trees anywhere in the setting.

You'll sometimes see efforts to dodge some of that by requiring the spell to create generic magical versions of the whatever that are defined as having *zero* cash value, but it doesn't work all that well. I suspect the key thing to make creation spells work is to have an understanding with the *players* that they will not use them to do game breaking out of genre stuff like that even when the spell as written clearly ought to be capable of them.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote