Quote:
Originally Posted by Zarmonic
So say I had a charm that contained a spell in which I have an effective skill of 15 that costs 30 energy. We look up my safe threshold on the chart which is 11. That means it exceeds twice my safe threshold. So the spell's Malf Number is 14 which is 16 minus 2. We role against this instead of the rolling for critical failure given in the book. As far as I can tell, the odds of success would be exactly the same.
|
Ahhhh, I see. That
is very interesting. Hmmm. I must think about this more, but it seems workable.