Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
One of the PCs in my current campaign (still) has Intuition. In my experience, there's one important addition to the way it should be handled that may or may not be obvious to others. I realized I need it after some while.
Specifically, when making a choice, it is important for the GM what the PC considers a desirable/good outcome in the context of the choice. Because which of the two (or more) choices is the 'best' may depend very much on character priorities, and often those are not obvious to the GM.
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