Quote:
Originally Posted by ericthered
You're the one who brought up mice and giants. If the two characters are of similar size and roughly similar weight then non-attack collisions shouldn't cause damage, unless we're working on scales beyond where gurps works well.
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I guess I'm thinking of terms where it would just be very low damage but humans would have some kind of low damage-absorbing ability to compensate for that and make small falls and small bumps unahrmful.
Quote:
Originally Posted by ericthered
Yes, but you're proposing doubling (roughly) the damage. If green was doing 4 before and red 3 before, now green does 8 and red does 6. Green has gained a point of damage over red. When this activity is engaged in, it will be more decisively in green's favor than before, because instead of coming 1 point of damage ahead he will come out 2 points ahead.
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I didn't really calculate it out, I just was thinking of how to make slamming more attractive.