Quote:
Originally Posted by martinl
All that said, if your jam is the realist literature version of role playing, where the PCs are explicitly not the "lucky ones," of course luck is inappropriate. From your posting history I think you might prefer that. I don't think that is a common preference though.
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On one hand, I don't care what the rest of you prefer. The question asked was, "Do you use these traits?" and only what I prefer is relevant to answering that.
On the other hand, I think a measure of probability distortion is already built into the basic game mechanics of GURPS. It works a bit like an action/adventure film where
everyone is a bit luckier than people in the real world, not to mention a bit more likely to experience dramatic events. But I think that Luck is both (1) excessive and (2) undesirable as a distinctive individual trait.