Thread: FnordCon Update
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Old 04-12-2019, 12:11 PM   #56
Magesmiley
 
Join Date: Aug 2011
Location: Snohomish, WA
Default Re: FnordCon Update

Quote:
Originally Posted by Tom H. View Post
Here is an overview of how and why the integrated state of your vehicle diminishes.
  • Tire damage is linked to loss of control and speed
  • Fire (burning) impacts control or damage
  • Explosive weapon damage impacts control
  • Control improves defense and maneuverability
  • Speed improves defense and decreases maneuverability
  • (Vicious cycle: control impacts skids which impact tire damage, ergo see first point.)
To elaborate on this a bit:
  • When you make a maneuver, every wrench that you roll causes a 1 point of tire damage. As the tire value goes down, your top speed drops and you get fewer control markers at the start of your turn.
    Some weapons will do tire damage when a wrench is rolled. If you roll tire damage, it is prevented first when you roll shields for defense (and then regular damage from stars gets prevented).
  • When a flame weapon fires, if the armor isn't already on fire, the first wrench rolled will set the armor on that side of the car on fire. Any additional wrenches (including the first if the armor is already burning) become stars (regular damage).
    Shields cannot prevent the side from being set on fire, but can prevent the damage from wrenches converted to stars.
    When fires are being handled during the turn, you may (if you have them) opt to discard 2 control markers to extinguish a fire on one side of armor. If you don't (or can't) a point of damage is done to that side.
  • The first wrench rolled by an explosive weapon causes the target to lose 1 control marker. Additional wrenches become regular damage, if rolled.
    This loss of the control marker can't be prevented, but any converted damage can be prevented by shields as usual.
  • Control affects defense in the respect that if you are out of control markers you cannot roll any defense dice for speed.
    It affects maneuverability in the sense that if you are out of control markers you must go straight the remainder of the turn.
    When you roll more skids than you have control markers remaining, the remainder turns into a fishtail (using the turn stick), with the number you are short being the equivalent turn severity (and being short five means you flipped the car and are now toast).
  • Speed improves defense, provided that you are in control, by giving you your speed value in yellow dice when defending.
    The flip side is that when making maneuvers, you also roll your speed in yellow dice, plus the dice for the maneuver, losing a control marker for every shield/skid that you roll.
    Higher speeds (4 and 5) also reduce the number of control markers that you gain every turn.
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