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Old 08-02-2020, 03:58 PM   #14
pawsplay
 
Join Date: Sep 2007
Default Re: Muggle Power Ideas.

Assuming someone is a "muggle," I think it's sufficient to assume a decent point budget. Make the character a standard 150 to 250 point character. Slap on Magic Resistance 10 and so forth. It's a legal move and since it's a resistance, you can't "see" the character is a 400 point monster. Outside the supernatural frame of reference they are just a normal, action-oriented person.

Speaking of Vigils, the major conspiracies all have a "knack." So if you are following that route, some of the hunters could have a little Book magic. Some of them have minor superpowers from ritually feasting on demons. Some of them have True Faith and a trunk full of special ammunition.
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