Quote:
Originally Posted by AlexanderHowl
I am not sure if Realm Magic will get you the effect that you want. When talking about MoS, that is a pain in the rear, especially for 250 CP character, as you need skill 12+ for minor effects, 16+ for moderate effects, and 20+ for major effects. Each Realm Skill is IQ/VH, which means that efficiently designed magicians would favor very high IQ (14+ for dabblers and 16+ for practitioners). Then you have the cost of the Realms, which generally require level 3 for optimal utility.
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Given that Realm magic is mostly supposed to be very rare and powerful
anyway, limiting it mainly to the high-point-value characters is not a downside, nor is requiring high skill levels.
Quote:
Originally Posted by whswhs
In one of the later issues of Pyramid, I think the one on epic gaming, I offered a setting where supers emerged from reality tectonics. Like you, I didn't use the Super modifier as such. I made up a few more modifiers, including Trained, a 0% modifier specifically designed for "super normals."
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I'll have to look for it. Sounds interesting, and now I wonder if I read it at some point.