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Old 02-08-2019, 09:18 PM   #94
DreadDomain
 
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Join Date: Aug 2004
Default Re: GURPS Supers Alternatives

At this stage, aside for the addition of Telescopic Vision with Parabolic Hearing under Clairsentience, I am only tweaking left and right. Should be good enough.

To balance him against someone else, maybe I should try my hand on Wonder Woman next.

This version can:
- Survive a direct hit by a 100Mt nuke if he uses a Super Block
- Survive in pretty much any hostile environment
- Fly at 165 km/h, "sprint" at 200 km/h or use Hyper-Flight to fly from Metropolis to the Fortress of Solitude in less than 2 minutes
- Act before almost anyone (ETS)
- Push (fatigue) himself to act three times as fast as everyone or complete tasks 30 times faster
- Hit as hard as an Anti-Tank Missile with his Heat Vision
- Freeze someone or render inanimate objects brittle for minutes with his Freezing Breath
- Fly by unnoticed, although his blur could be picked up by recording devices if played in slow motion
- See and Hear over a kilometer away and over 2 kilometers away if he pushed (fatigue)
- Win a Pulitzer with his expert skills in Current Affairs, Reporter, Research and Writing
- Wow crowds with his premier world hero reputation, his heroic look and charisma combined with excellent skills in Diplomacy, Leadership, Public Speak and Savoir-Faire
- Exposure to Kryptonite or Red Solar Radiation nullifies his powers. Kryptonite could also kill him in 10 minutes or so
- Damage inflicted by Magic (after DR) does quadrupled damage (nullifies his Damage Reduction and multiply damage by 2)

Some rules tweaks used:
Radiation Tolerance is not used
Innate Attacks are Variable as a default
DR covers the eyes as a default
Travel Time (-60%) represents out of combat, between the scenes travel
Cost Fatigue -10% per Level
Super Perks are considered automatic (aka, in genre)


Superman V3 1500pts Superceded
CHARACTERISTICS [160]
ST 75 DX 13 IQ 13 HT 15
HP 75 Per 15 Will 15 FP 15
Thr Dam 17d-1 BL 30 ktons Speed 7 Move 10

ATTACKS DODGE 11 SUPER BLOCK 12
Punch (14) 17d+1 cr
Heat Vision (14) 10d(5) Burn, Range 100, Cone (2 yrds), Selectivity
Super-Breath (14) 10d cr, Range 20, Cone (2 yrds), Selectivity, Double KB, No Wounding
Freezing Breath (14) 5d cr, Range 20, Cone (5 yrds), Selectivity, No Blunt Trauma, No Knockback, No Wounding, if damage penetrates, target must succeed a HT at -1 per 2 points of damage or suffer Paralysis (for living) or become Brittle (for inanimate objects) for (20-HT) minutes

POWERS [1351] • all powers (Kryptonian -10%)
Kryptonian Body ST+60, DX+2, HT+3, Per+2, Move+3, Crushing Fist [626]
Kryptonian Toughness Damage Resistance 30; Damage Reduction /2; High Pain Threshold; Very Fit [203]
Kryptonian Physionomy Doesn’t need to Breathe (Oxygen Storage/100); Pressure Support 2; Temperature Support 10; Vacuum Support [37];
Rapid Healing Ability Regeneration (Regular) [23]

Super Flight 50 Flight, Space, +30 [108]
Super Reflexes Altered Time Rate 2, Cost Fatigue 2 [140]

KRYPTONIAN POWERS • all Alternate Abilities to Super Reflexes
Heat Vision 10d Burn, Armor Divisor (5), Cone (2 yrds), Selectivity [32]
Super-Breath 10d cr, Cone (2 yrds), Selectivity, Double Knockback, No Wounding, Reduced Range x1/5 [12]
Freezing Breath 5d cr, Cone (5 yrds), Selectivity, Side Effect: Paralysis or Brittle, No Blunt Trauma, No Knockback, No Wounding, Reduced Range x1/5 [10]
Super Speed Altered Time Rate 7 (x30), Super-Speed, Out of Combat, Cost Fatigue 3, Nuisance (Gust of wind) [28]
Quicker Than the Eye Invisibility, Affects Machines, Can be detected by recording devices in slow motion, Can carry Heavy Enc, Switchable, Must be in Movement, Nuisance (Gust of wind) [20]
Hyper Flight 50,000 Enhanced Move (Flight) 10, Travel Time [12]

KRYPTONIAN SUPER SENSES • all Alternate Abilities to X-Ray Vision
Enhanced Time Sense [8]
Super-Hearing Ultrasonic Hearing [1]
Super-Sight Infravision; Microscopic Vision (x10,000), Concentration; Ultravision [7]
Telescopic Vision and Parabolic Hearing Clairsentience, Range 1000 yrds, Cost Fatigue 1 [14]
X-Ray Vision Penetrating Vision 10, Not versus lead, Concentration [70]

ADVANTAGES [29]
Heroic Looks Appearance (Handsome) +2/+4, plus Charisma 2, Superman identity only [21]
The Big Blue Boy Scout Reputation +4, Almost everyone, All the time, Superman identity only [7]
Journalist from the Daily Planet Press Pass [1]

RELATIONSHIPS [3]
Lois Lane Ally (25%) Quite Often 12-, Special skills plus Special Rapport plus Dependent, Rarely 6- [3]
Lana Lang, Jimmy Olsen and the whole gang Dependent Rarely 6- [-10]
Network of Contacts in Daily Planet, MCPD SCU, STAR Labs Contact Groups, Effective Skill 15-, Fairly Often 9-, Usually Reliable [20]
Rogue Gallery Enemy, Rarely 6-, Medium size group [-10]

SKILLS [57]
Acting 12; Aerobatics 12; AK: Metropolis 14; AK: United States 13; AK: Earth 13; Brawling 14; Computer Ops 13; Criminology 12; Current Affairs 14; Detect Lies 13; Diplomacy 12; Fast Talk 12; First Aid 13; Innate Attack 14; Law 11; Leadership 15; Navigation 13; Occupation (Reporter) 14; Public Speaking 15; Research 14; Savoir-Faire 14; Search 14; Sumo Wrestling 14; Tactics 11; Throwing 14; Writing 15

DISADVANTAGES [-100]
Code Versus Killing Pacifism; Cannot Kill [-15]
Heroic Values Selfless 12 [-5]
Kryptonian Physiology Requires Special Medical Care. If injured by something his Regeneration can't heal doctors need a small amount of Kryptonite to do simple tasks [-5]
Protective of Innocents Sense of Duty [-15]
Secret Identity, Clark Kent Harassment/Relatives may be threatened [-10]
Vulnerability to Magic Wounding x4, Occasional [-40]
Weakness to Kryptonite 1d damage per Minute, rare [-10]

*Kryptonian = Powers negated by exposure to Kryptonite and Red Solar Radiation

Last edited by DreadDomain; 02-22-2019 at 11:27 PM.
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