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Old 08-25-2015, 01:16 PM   #12
weby
 
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Join Date: Oct 2008
Default Re: [Spaceships] Heat Signature, Cloaking Device, and Stealth Hull

I get best overall results by ignoring "in plain sight" as modifier and giving a flat +10 to vision and sensor based detections where you take the time to do them. It is not perfect but it does have the effect of not having that sudden x50 jump in efficiency.

As for the stealth hull/cloaking and such: I specifically ignore the signature limits and allow the bonuses in all cases. That is not meant as realistic but as gameable.

Cloaking device: In my games it just gives a flat -10 for all sensor and vision rolls and is cumulative with stealth hull, you are still otherwise normally visible. It is generally available at TL 11^, but will have problems with too varied backgrounds, so gets full effect only when the silhouette against space.
In the upcoming big scifi campaign it will be only useful against the silhouette modifier and will raise in price as the size of the ship increases to mainly make it a feature of small vessels like scout ships and fighters.
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