Thread: Beats Suck(?)
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Old 12-19-2010, 10:34 AM   #48
Mailanka
 
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: Beats Suck(?)

Quote:
Originally Posted by blacksmith View Post
Why do you want something that was specifically intended for a different kind of character to be useful well outside its intended area?

And big brawny guys are not that weird to see in samurai or swashbuckling. It might be a ST of 18 instead of 24 but it is still there.

And why are you ignoring Ruses? How do we make them useful for characters who's IQ is not higher than their DX?
For one thing, I don't find "If strong, beat, if not, feint" terribly tactically satisfying. If beat were really just "feint, only with ST," then I wouldn't care much, but it's more complicated than that (Ruse, on the other hand, isn't. It's identical to Feint except that it uses IQ and it's defended against slightly differently. Also, it doesn't have much in the way of fiddly bits, so it's much easier for me to tackle and hence I don't need to come to the hive mind for advice on that one).

And fencers who aren't huge and brawny in real life use beats all the time. Kenjutsu is described as focusing on beats, and yet giant ogres of samurai aren't exactly standard. I'm sure some exist, but not enough to explain why samurai focus on beats if it isn't useful for them to do so.

EDIT: For example, GURPS Japan's Samurai template lists them ST 11 and DX 13. This is 3e, but I think it converts well into 4e and doesn't look off to me. Why would such a character ever use a Beat in the system as written? And yet their signature martial art focuses on Beats...

I could simply ignore the issue and just have my players make feints, but why should I, when this thread is giving me such good ideas?
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Last edited by Mailanka; 12-19-2010 at 10:40 AM.
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