Quote:
Originally Posted by Donny Brook
What if you change the mechanic a little bit so that instead of inflicting damage on specific units you neutralize them for a period of time?
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That's been a core component of GURPS' Mass Combat rules ever since
3rd Edition. Also one of the reasons I like those rules so much, the whole pikemen-counters-cavalry, clerics-counter-undead, et cetera, -thing. It's so
neat.