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Old 09-27-2018, 07:51 AM   #8
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Conversation Rate of G$ To Real World Dollars

Quote:
Originally Posted by vicky_molokh View Post

USA's living expenses pricing is wacky and shouldn't be used as a baseline when writing a generic universal system anyway.
This seems true as well.

By dint of being Canadian and having made many of my friends in graduate school, where most of the foreign students came from Europe and Asia, the majority of my contacts live outside the United States. When I read about how living expenses are proportioned in the U.S.A., I find it anomalous. Among other things, it seems U.S. culture is skewed toward owning houses and away from renting apartments, favors living outside the city core, and assumes motor-vehicle ownership. Most of the people I know everywhere else rent apartments in the city, and walk or bike. There's also the fact that just about all the world is more socialist than the U.S.A., which adjusts how much goes to taxes and how much is paid for services (from trash collection to hospitals).

Consequently, I'd be hesitant to give too much weight to modern U.S. cost of living in my in-game economics unless I were running a game set in a specific U.S. city where I knew the real-world breakdown (and in that case, I'd do my research locally, not ask people who lived outside that city). I certainly wouldn't base the economic assumptions of a generic game system on that.
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