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Old 08-24-2019, 04:31 PM   #73
maximara
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Join Date: Aug 2004
Location: Sumter, SC
Default Re: Translating the concept of HP from D&D (and the like) to GURPS

Quote:
Originally Posted by evileeyore View Post
Of course we did. So? It comes with the territory of terrible ruleset.

If you're playing D&D you have to accept that you are playing D&D.
Ah but 3e and later realized 'hey this is dumb let's change it'. Besides there were dozens of articles in Dragon magazine on how to "fix" things...and in some cases they made thing worse. :-) For example, "Varieties of Vampires" (Dragon #25) listed some 14 vampires from actual mythology.

Some of these things were nightmarish on their own but trow in the D&D abilities on top of what the myth gave them you have a major problem.

"Anananngel (Philippines): A flying head with entrails filled with blood after feeding. It charms at minus 2 and can throw a fear spell at minus 3. There is a 50% chance that it is not undead, but a living witch. As such, it will not be turned by a cleric."

I should mention that this little piece of joy showed up up in the 1981 Fiend Folio as the Penanggalan.
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