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Old 03-07-2016, 10:16 AM   #6
GodBeastX
 
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Join Date: Dec 2008
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Default Re: Revising GURPS Magic

Quote:
Originally Posted by Jürgen Hubert View Post
That might cause some frequent calculation on the order in which the spells are cast - mages would always start with the more costly spells and then proceed to the cheaper ones. This gets worse with the larger Maintenance Penalty I have established.



What Buffs do you think are underpowered at the moment?
I meant impact on casting. In Shadowrun even having ONE buff going can seriously hamper a mage. GURPS is very kind to buffs in Magic which I think is a mistake.

People aren't "Locked in" for buffs. They can switch which ones are active any time and most are a 1 or 2 second cast. Make people switch. To be honest, I'm not even worried about spells being free, I'm more worried about people glowing like christmas trees constantly. I would go so far as to say you get -5 per "On" spell to casting and have to get a technique or something to buy it off if you want a mage who "Buffs" constantly so at least you can spend a bunch of points to get your favorite buffs.
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