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Old 03-07-2016, 09:39 AM   #8
simply Nathan
formerly known as 'Kenneth Latrans'
 
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Join Date: Aug 2009
Location: Wyoming, Michigan
Default Re: Revising GURPS Magic

Quote:
Originally Posted by mlangsdorf View Post
One thing that Crakkerjakk proposed, and that has generally been adopted by the Bruno-mlangsdorf online games, is that energy reduction should by 1 FP per 5 MoS on the spell-casting roll. In general, this mimics the standard rule of energy reductions at skill-15 and skill-20, but is less predictable in play.
I don't like this idea because it makes high-energy spells (already dubious when energy cost is higher than 10) too risky. Energy reduction works better as an optional skill penalty to opt into than as an unreliable result of rolling.
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