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Old 03-01-2018, 08:29 AM   #10
Rolando
 
Join Date: Feb 2005
Location: Panama
Default Re: Opinions Wanted re _OGRE In Space_ Movement

I think vector movement is the best way of having a good feel of space battles, but with the unit count in OGRE it may be complicated. In OGRE you may play easily with 20+ counters.

With bunched up units the board may get very crowded. Even if using markers you will end with multiple vectors superimposed one over the other.

Maybe there is an alternative to vector movement without needing the vectors...

What about a minimum straight move before a change of direction. So less maneuverable spaceships must move 3 or 4 hexes before making a change while highly maneuverable spaceships can change direction after moving a single hex (and supermaneuverables can "turn in a dime").

Another way is by allowing a limited number of direction changes. Say a low maneuverability spaceship may turn once per turn, while a very maneuverable may turn 3 or 4 times.

You will lose the feel of acceleration and deceleration but maybe for some spaceships (OGREs and other capital ships maybe) you may have multiple counters like the train counter in GEV.
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