Quote:
Originally Posted by mlangsdorf
See Ultra-Tech, p 146, for the standard GURPS rules for homing projectiles from small-arms. They basically let you spend 4 times as much per shot to have a bullet that uses the Homing Enhancement (Characters pp 105-106).
Figuring out explosive damage is fairly complicated. You need to know the weight of explosive in the shell (typically 5%-20% of the weight of the projectile; see High-Tech p 169-170 for examples) and REF of the explosive filler being used. Then damage is 6d x square root(explosive weight in lbs * 4 * REF) (see Campaigns p 415).
Fragmentation damage is strictly based on shell diameter; see the weapon tables for examples.
Hope that helps!
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That's the equation I was referring to. So that clears up that issue. I was fairly sure it used that equation but I wasn't positive. Thanks