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Old 02-12-2016, 05:32 PM   #7
Jaware
 
Join Date: Aug 2015
Location: Everywhere and Nowhere
Default Re: High tech guns, and an ultratech gun theoretical question

Quote:
Originally Posted by mlangsdorf View Post
See Ultra-Tech, p 146, for the standard GURPS rules for homing projectiles from small-arms. They basically let you spend 4 times as much per shot to have a bullet that uses the Homing Enhancement (Characters pp 105-106).

Figuring out explosive damage is fairly complicated. You need to know the weight of explosive in the shell (typically 5%-20% of the weight of the projectile; see High-Tech p 169-170 for examples) and REF of the explosive filler being used. Then damage is 6d x square root(explosive weight in lbs * 4 * REF) (see Campaigns p 415).

Fragmentation damage is strictly based on shell diameter; see the weapon tables for examples.

Hope that helps!
That's the equation I was referring to. So that clears up that issue. I was fairly sure it used that equation but I wasn't positive. Thanks
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