Re: How to write outlines for a game supplement
For Meltdown and Fallout I had the standard Disasters outline to work from.
For Will to Live my original outline idea was basically:
- How to Fight Robots
- IFF (the robot template conversions)
- Equipment and Diseases
plus front and back matter and approximate page counts. "How to Fight Robots" morphed into a section within the Resistance chapter, which also grew templates for non-robot characters. IFF stayed more or less as I'd thought of it (all those template conversions were the core idea of the book, which I'd originally pitched as a Pyramid article). The front half of E&D turned into Technology and Equipment, and expanded to a full run through Ultra-Tech/4e including where you can find the nice toys.
More generally I would say: think of all the things you want to include, group them hierarchically, and then (the bit I find hardest) try to work out how many pages you'll want for each.
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