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Old 03-05-2021, 11:19 AM   #109
Plane
 
Join Date: Aug 2018
Default Re: Hit Points...to be, or not to be?

Quote:
Originally Posted by Balor Patch View Post
The issue wasn't that it was too lethal, but that decapitation is much, much harder than just killing someone and the rules didn't reflect that.
The thing is that in 4e if decapitation is a special effect of cutting attacks to neck which cause death, if "obviously lethal" attacks like a 1-cutting throat-slit result in death, now you have even easier decapitation.

That can be avoided by GM judgment in when to apply the "special effect" but it seems like maybe now that we have Spine in MA that this special effect should be ignored for neck attacks and instead only be a special effect of spine attacks.

There could just be a broader variety of spine attacks. I only know of three right now in reading MA137:
1) crush/cut/impale/pierce/TBburn from rear targeting torsoSpine at -8
2) cut from rear hitting torso (randomly or at -0) rolling 1 on 1d random hit (optionally reserved just for random attacks, no -0)
3) crush from rear hitting neck (randomly or at -5) rolling 1 on 1d random hit (optionally reserved just for random attacks, no -5)
We seem to lack:
a) random non-cut torsoSpine from rear
b) random non-crush neckSpine from rear
c) any attack whatsoever targeting spine from front/side
In the last case, it seems like it would make sense to allow some exceptions via some kind of optional rules:

1) a "wrap-shot" where attack from front/sides but reach hand behind opponent to target them from the rear: maybe something like -1 from left/right, -2 from the sidey-fronts and -3 from absolute front?

2) some kind of "attack through cover" where the neck HP or torso HP provides "cover DR" to protect the spine in a way it doesn't from the rear. I'd guess something like 50% hp for neck and 100% hp for torso.
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