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Old 10-28-2019, 01:40 PM   #7
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: Fixing Injury Tolerance [Basic/Powers]

I dont see a problem here either. As several others have already said living things are more fragile than bulk material.
Consider that you need to do 2*HP in damage to possibly kill someone, but get them to negative 5*HT o insure death, and negative 10*HT to obliterate them.
Machines are considered nonfunctional at 0 HP (effectively negative HP*1)
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