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Old 08-06-2014, 12:35 PM   #8
TheVaultDweller
 
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Join Date: Dec 2009
Location: Brazil
Default Re: GURPS Overhaul - Combat Skills, take 2

You know what? That's a very, very good system, IMO. I haven't considered the implications for stuff like gun penetration in body armor, or vehicular combat, but for human scale weaponry, this sounds as good as we will likely get.

I would just add that in this system it wouldn't be out of place for humans to have DR 1 versus crush only.

Also, for swords in particular, they should have a larger cutting modifier and a smaller crushing component. Swords are quite light and most of the weight is near the handle. They make VERY poor whacking implements. If your armor prevents the edge to cutting your flesh, you would probably be safe from significant harm.
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