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Old 03-07-2018, 06:54 AM   #38
Anaraxes
 
Join Date: Sep 2007
Default Re: Buried alive - Need Help

Quote:
Originally Posted by gudmo View Post
{Shape Earth} cannot move material away for example to create a tunnel.
What do they call a mole in Scotland?

Quote:
Originally Posted by gudmo View Post
Even 100m of travel will require 100 rolls.
Actually, the spell cost is per cubic yard. You're not limited to just one cubic yard per casting. Double cost for stone, so 2 FP / cy. Your mage can probably do 5 cy per cast. 100 rolls gets you all the way out from under that cavern. Counting rest time, 16 and 2/3 hours. Throw in lunch and OSHA-mandated 15-minute breaks every two hours, you could just round it up to 18 hours, or just call it a day and catch a nap while you're down there.

Avoid: At this point, you've sort of backed yourself into a corner, so I'm not sure there's another way than a tunnel.
Stealth: Go back up in the cavern but keep the spiders from noticing you. Invis, Mage-Stealth, Body of Air, good old-fashioned skills.
Trickery: Get the spiders to notice something more interesting than you, and escape while they're busy. Can you make their worst enemy appear? (Illusion / Creation / Summon / go fetch a real one nearby)
Fight: just go kill all the spiders on your way out. Rawr!
Diplomacy: down at the bottom, because I'm not sure acid spiders are intelligent or that you could talk to them. But hey, it's DF, so might as well keep the options open. Besides, this category would include taking advantage of your patron Lolth, Arachne, Anansi, Iktomi... If you have such a contact, of course.

Last edited by Anaraxes; 03-07-2018 at 07:09 AM.
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