Quote:
Originally Posted by Turhan's Bey Company
Mechanically, I think I Smell a Rat is just fine. But as you may have noticed, I tend to go for glitter, exoticism, and romance (in the broad sense) rather than gritty. That's a stylistic difference, but since in genre material style is substance...I have no idea what I'm saying, really.
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My issues with
I Smell a Rat are how it's pitched. The
DFRPG is designed for serious dungeon adventuring. I would have doubled-down on this, making a big
Stonehell-like dungeon, with many rooms and levels in a maddening layout but less description.
"Dungeon" is part of the name. Embrace it.