Quote:
Originally Posted by Steve Jackson
A rate of 25 to 100 experience points per player per session will be appropriate for most campaigns, but this is a GM decision. That rate will allow most characters to improve themselves after every session or so at the beginning of the campaign.
|
Not sure what you mean by "session or so", do you mean "one or two sessions on the average"? Because if the supply of XPs is (25 to 100) x (1 to 2) then progress is going to be modest unless it's limited to talents: it could typically take ten sessions to earn an attribute point, even for a starting character.
Quote:
Later, as the campaign itself becomes an important reward, the character advancement should slow down.
|
I approve of the sentiment but for these rules it doesn't, at least not much. A 32-point character trying to buy talents does so at exactly the same rate as a 35- or indeed 39-point character. A 32-point character buying attributes is probably buying 12s or 13s on the average, at say 550 XPs apiece. Which becomes 13s to 14s or if he's lucky 15s for a 35-point character, at about 700 XP apiece. The slowing is, well, very slow.
I think you need a way to make it faster to progress, maybe for all characters but definitely for starting characters. And I think the previous system, which determined price based on total number of attributes rather than the specific attribute being raised, did that better.