Quote:
Originally Posted by Skarg
* Some fighting styles have an expert-level talent (sword, missiles, thrown) and some don't (axe, pole, shield, peculiars), and then Unarmed Combat has five
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This is something I would like to see re-examined to determine if there is any desirability/feasibility to have Tiered Levels for ALL Talents.
Consider if you will: FLAIL III, WOODSMAN V, SHIELD II, or PHSYCKER IV - could this be used in some way to keep ST 0=DEAD as the rule, AND yet, satisfy those who are asking for a DEAD=FULLY NEG ST Rule change - as a better way to improve the game overall with a high-level of detail,
without having to re-work the root-design, and define the distinction between characters more fully, while also expressing how characters play more efficiently?
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