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Old 02-05-2017, 10:52 AM   #16
Anders
 
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Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: [Basic] Advantage of the Week (#31): Cultural Familiarity, Cultural/Xeno-Adaptabi

I've been thinking about combining Anthropology and Cultural Familiarity into one package. A character would have +10 for most rolls involving their own culture (and the GM should waive this most of the time), +0 for other cultures from the same species and no roll for cultures from other species. If a character has an effective skill of less than 10 for the culture in question, they suffer cultural familiarity penalties as if they didn't have Cultural Familiarity.

Cultural Adaptability becomes a 5-point Talent that gives a bonus to Anthropology and some other skills (I haven't decided which ones yet).

Another possibility is to make Cultural Adaptability into a talent-like ability (like Jack of Many Trades), which costs 5 points per level and gives +1 to rolls against culture-sensitive skills the character doesn't have Cultural Familiarity with (limited to three levels).

What do you think?
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