Re: Skills for a hypothetical Lab Work talent
I now realize Lab Work might be too vague and expansive.
I want my character to excel at all things related to chemistry.
Looking at everything that defaults to Chemistry gives me
Chemistry (duh)
Biology: Biochemistry
Forensics (not sure why it never defaults from chemistry)
Explosives: Fireworks
Metallurgy
Pharmacy: Synthetic
Poisons
Hazardous Materials: Chemical
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Last edited by Flyndaran; 05-04-2017 at 11:24 PM.
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