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Old 03-05-2018, 07:06 PM   #24
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [Basic] Skill of the week: Esoteric Medicine

Quote:
Originally Posted by Icelander View Post
In a campaign setting based on the real world, but perhaps with secret powers or wainscot magic, what mandatory Esoteric Medicine specialities ought to exist?
GM call, really. Real-world esoteric traditions often have crossover but don't need to and thus you can have a large number of possibilities (or you can just default them all to Con Artist), but effective forms of esoteric medicine are probably working from shared principles so there might only be a few types.
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