Re: KYOS - getting rid of thrust and swing damage
Thrust vs. Swing as an attack type matters for unarmed parries (Basic Set) and for fighting in confined spaces (Underground Adventures). I think you need to be using a thrust attack to hold back a charging enemy too (Martial Arts?)
None of which requires keeping Sw/Thr in the damage codes. But distinguishing which sort of movement an attack mode involves does matter for a few things.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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