Quote:
Originally Posted by Tomsdad
If reality is that accuracy in general is maintained for longer but then drops faster past a certain point, that to me that sounds like the underlying issue is how range table spaces the range penalties by distance.
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It's not really.
For pretty much any modern weapon, hit probability for a correctly aimed shot at 100 meters will be 100%. In the real world, shots at 100 meters do not hit anywhere near 100% of the time. This tells us that most shots are not in fact correctly aimed -- i.e. the issue is shooter error, not anything about the gun. GURPS skill is mostly about error rates.
A more realistic version of accuracy than what GURPS does would be an aim bonus that is completely determined by the ergonomics of the weapon, and then a maximum skill that is determined by the intrinsic accuracy of the gun.