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Old 05-11-2016, 12:55 AM   #11
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: Handling Long-Range Musketry

Quote:
Originally Posted by Varyon View Post
I don't know how far back it goes, but GURPS Acc actually has a close relationship to the weapon's MoA - you can see this in Tactical Shooting, where Acc serves to allow you to calculate maximum effective skill (which is a function of MoA).
Minutes of Arc are a measurement of a model which was designed to be simple and describe late 20th century firearms, and safisher reminds us that assigning weapons an Acc score in GURPS is a matter of judgement and looking at the stats of similar weapons, not a matter of measuring something. If you check the FAQ, they explain the process- and the kind of testing from a clamped rest which some firearms manufacturers use to measure accuracy in minutes of art would not work for lariats, javelins, and other things with an Acc score in GURPS

Its possible that TS uses Acc to calculate maximum possible Aim bonus and skill because its the most appropriate game stat, not because if Hans were building a model from scratch, he would use one number to represent pointability, accuracy from the shoulder over iron sights at medium range, and accuracy prone from a rest at extreme range.
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Last edited by Polydamas; 05-11-2016 at 01:25 AM. Reason: Added link to FAQ
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