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What about Doesn't Sleep, Doesn't Eat and Doesn't Breathe? The Warforged's ability to ignore sleep and water hazards especially came up a lot when I ran it in D&D. Also they were immune to fatigue in the orginal, which ItMH doesn't give you. They should also be Unliving.
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That's something that dawned on me this weekend, as I was prepping for our next session (although I hadn't thought of including IT:Unliving). I'm going to include those in Kettle's build, but it bumps his cost up by 70 and I'd hate to nerf any of his other abilities, so I guess he's just gonna have to cost more than the others.
Edit: Made those changes and reduced DR by 1.