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Old 12-07-2016, 09:12 PM   #3
skyhawk
 
Join Date: Dec 2016
Default Re: The foof gun, combat value, using teleport, etc.

Thank you for your response.

In order to reduce confusion (your response leaves a few things potentially unsettled), would it be fair to call this a (non-single) use item which only applies to the munchkin side of combat, and only when equipped (not merely carried)?

In other words, an item which is used just like a single use item, but which isn't only one use (not discarded after combat), but when used, deprives the player of rewarded levels -per teleport description on the card?

Wĥich would explain why it isn't automatically summed when comparing combat value, yet operates at munchkin discretion.

I ask this partially because I know of no other item which, when equipped, allows you to subjectively decide whether to add the combat bonus of the card to the combat.

Or are you saying that this is a +0, but can be +6 IF AND ONLY IF the player chooses to, AND this brings the munchkin combat total higher than the monster total, AND if so applied, forces the teleport ability activated?

In addition, does this mean the teleport effect is ONLY usable if the munchkin side has a higher combat value then the monster side? (This would mean that paragraph 2 under combat would NOT apply, which is surprising, since both the card and those rules use the word "win".)

Last edited by skyhawk; 12-07-2016 at 09:30 PM.
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