Quote:
Originally Posted by arconom
What is the consensus on why different damage types have different base point values rather than simply being a limitation or enhancement on the value of damage?
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There is no "base damage type" to use, and disassociating damage type to become modifiers would make the value of enhancements and limitations not scale with the utility value of the base damage type.
It costs twice as much to make Impaling damage that bypasses all armor, or covers an area, or has a high Rate of Fire, as it would to apply the same enhancements to Crushing.