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Old 06-22-2012, 02:47 PM   #29
Langy
 
Join Date: May 2008
Location: CA
Default Re: Pyramid #3/44: Alternate GURPS II

Quote:
Originally Posted by Refplace View Post
How about a meta rule?
In Combat your adrenaline allows you to convert FP spent on selected combat abilities (spells and advantages but not Extra Effort) to AP at the approved ratio. Ratio being as a possible example 5 AP per 1 FP.
Outside of combat and stressful urgent situations you use normal FP rules and costs.
Note that this makes the costs for non-combat use cripplingly bad, pretty much making it so that mages would actively seek out combat so they can, for example, heal someone without being completely unable to use magic for the next week or so.
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