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Old 06-22-2012, 02:19 PM   #23
Tyneras
 
Join Date: Oct 2007
Location: Kentucky, USA
Default Re: Pyramid #3/44: Alternate GURPS II

Quote:
Originally Posted by vierasmarius View Post
Oh, this reminds me of another thought I had, something along the lines of a Vitality Reserve, an extra pool of "green chips". This would certainly be more valuable than simply Extra FP, which would be distributed 1/1/2 into the green/yellow/red piles. Maybe Extra FP (Cosmic, +50%)? Or should they just boost their total FP by 4 if they want the +1 mild fatigue? Hmm... I suppose it could be something like Extra FP 4 (Mild only, -X%), but that's getting kinda wonky.
Um, unless I'm misunderstanding the article, "deep" fatigue is negative FP, so you automatically get 1 "red" fatigue every time you get a "green" or "yellow" FP. So you only only need to buy 2 FP per "green" FP (a 1/1 distribution).

Or did I misunderstand you?
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