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Old 08-04-2017, 10:46 PM   #42
Daigoro
 
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Default Re: [Game] Generate a military sci-fi setting

Quote:
Originally Posted by TGLS View Post
I figured it was really huge and mechanized travel would be considered impractical because of many obstacles, broken robots, piles hibernation pods, machinery, fallen over crates etc. You could push up date people get in it in order to make it more plausible, and maybe bump up the explored area, but it's meant to be something that still has lots of unknowns.
Ok, but we're talking about 200 years of occupation, with access to TL9+ drones and mapping software. Every inch would have been surveyed and data-mapped to a 3D model, and every fallen crate and broken robot would have been gathered up and analysed or salvaged by now.

To plausibly retain unknowns, you'd have to say either that working alien tech has quarantined massive areas, or perhaps say that any time one faction has occupied it, it has been quickly ousted by another faction before any work could get done.
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Last edited by Daigoro; 08-04-2017 at 11:05 PM.
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