Re: Alternate Abilities-like skills
I want to make a fighter with Broadsword-22 and six other weapon skills at 21 more cost effective compared to a fighter with Broadsword-25.
At the same time, I want to make Johnny-one-spell less cost-effective and make raising numerous spells to higher levels more so.
Again, I welcome suggestions - there's always a really cool tool in the GURPS toolbox that one hasn't thought of - but my question is about whether this solution particularly risks breaking game balance or not.
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