Quote:
Originally Posted by Kromm
Night Vision is meant to be the innate equivalent of night-vision goggles, an accessory designed expressly for combat. It works in real time.
High Perception is more like signal analysis. Strictly speaking, a Perception roll takes a Concentrate maneuver (the "processing time"), and you'd have to roll every turn. A one-second lag isn't optimal when interacting with an opponent in real time.
Both are useful counters against darkness when time isn't of the essence. If a character takes a turn to make a Vision roll, Per 11 is as good as Per 10 and NV 1 if there's even -1 in darkness penalties. But Night Vision works when time is of the essence, which is why it also offsets combat penalties for darkness.
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Which of those is the case for Acute Vision? Unlike Perception, that is a Physical Advantage.
Also does this mean that you should roll against 10-penalties/+bonuses (regardless of what Perception you have) when you make a sense roll to see if you noticed anything without taking a Concentrate maneuver?