View Single Post
Old 11-25-2017, 05:03 PM   #9
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Night Vision offsets darkness penalties in combat but extra Perception don't

Night Vision is meant to be the innate equivalent of night-vision goggles, an accessory designed expressly for combat. It works in real time.

High Perception is more like signal analysis. Strictly speaking, a Perception roll takes a Concentrate maneuver (the "processing time"), and you'd have to roll every turn. A one-second lag isn't optimal when interacting with an opponent in real time.

Both are useful counters against darkness when time isn't of the essence. If a character takes a turn to make a Vision roll, Per 11 is as good as Per 10 and NV 1 if there's even -1 in darkness penalties. But Night Vision works when time is of the essence, which is why it also offsets combat penalties for darkness.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote