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Old 06-05-2009, 11:51 AM   #32
Turhan's Bey Company
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Default Re: Fantasy Setting for GURPS

Quote:
Originally Posted by Gavynn View Post
I think your #1 - the rulebook is not really all that necessary
I'm inclined to agree. While a stripped-down rules set (the long-mooted "GURPS Medium") wouldn't necessarily be a bad thing, it's vastly more common to hear someone say "there's not enough [product]" instead of "there's too much [product]."

So, anyway, is it therefore proposed that three adventures, a monster book, and perhaps some character-building advice are "enough" to constitute a meaningfully detailed setting which currently reluctant gamers would be willing to adopt? That doesn't strike me as quite right. I should think that at the very least there should be an overview of the setting.
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