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Old 08-19-2019, 09:00 PM   #33
Varyon
 
Join Date: Jun 2013
Default Re: Translating the concept of HP from D&D (and the like) to GURPS

Quote:
Originally Posted by Plane View Post
Does D&D HP let you survive longer while standing in a pool of lava? How would skill or even luck prevent that?
The character isn’t actually standing in the pool of lava, but instead on some convenient ledge/whatever nearby (he’d still realistically get cooked by convection, but DnD operates under cinematic rules). Just like the fighter didn’t actually get hit by those 3 arrows that depleted his HP. It takes a certain amount of mind-twisting to work out what needed to have really happened in certain situations in games with abstract HP, but there’s usually some way to explain it.

Incidentally, healing in such settings can be interpreted as simply reducing fatigue (so you can continue to keep fighting at full skill), mystically restoring the luck you “used up,” or similar, rather than (or in addition to) physically repairing damaged tissues/organs.
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