Quote:
Originally Posted by johndallman
Have your players been fanatical?
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I once wrote this on a character sheet:
[1] "What really matters.": Perk: Controllable Disadvantage: Extreme Fanaticism (philosophy: prevent the permanent extinction of sapience) (1).
This was meant to tie in in interesting ways with their Obsession (Immortality), in a setting where there was no certainty about how dangerous any given existential risk would be. The effect was to provide +3 Will vs brainwashing when they were able to justify their actions as being morally just, with a few acceptable mental side-effects as they did.