View Single Post
Old 03-06-2018, 12:32 PM   #35
Skarg
 
Join Date: May 2015
Default Re: TFT and GURPS - where is the line between them?

Quote:
Originally Posted by Jim Kane View Post
So what does this mean in terms to no-armor TFT vs must-amour in MtM?
[...]
Now, my same TFT figure can only sustain 2 average Mtm attacks
[...]
Sustaining 4 attacks on average in TFT, falling to 2 attacks in MtM. Cutting or Impaling, either way you cut it (sorry, for the pun) MtM is murder on TFT figures.
Only in the specific situations you mentioned, and if you mean "hits" instead of "attacks".

Consider:

* Unarmored figures in TFT can also be taken out in 1 or 2 hits if they get hit with a weapon that does 2 or 3 dice damage (or they hit you for double or triple damage).
* In GURPS, the active defenses mean many attacks don't do any damage at all, and not getting hit by defending and by clever use of movement, reach, waiting, etc., there are more opportunities in GURPS for an unarmored fighter to avoid being hit at all. (It does however help if you use 4e or house rules that don't have armor passive defense stack with active defenses.)
* TFT gives unarmored fighters few ways to avoid being hurt at all (avoid engagement or take out your foes before they hit you).
Skarg is offline   Reply With Quote