Re: HEAL spell?
I think the game needs a healing spell and preference would be for this to come via Clerical magic of some sort. However, I'd also be up for a Wizard Spell but with a twist; what if the spell healed variable damage, like the reverse of Magic Fist, healing 1d-2 per point spent. This would provide a level of uncertainty and be a bit more of a "risk v reward."
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