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Old 03-29-2018, 09:11 PM   #6
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Re: Fatigue Recovery from Last Gasp and Magic

Quote:
Originally Posted by Anaraxes View Post
That's what Energy Reserve is for. Have one of those to power supernatural abilities, allow buying Advantages to speed up the recharge as you prefer, and continue to use the Last Gasp rules for FP and physical exertion, without involving the supernatural.
Well, there are some characters who have newly acquired supernatural powers, but very small Energy Reserves. As FPs cost the same as Energy Reserves, they probably ought not be noticably inferior as the fuel for supernatural gifts, though a proper spellcaster will obviously learn to do perform his magic from Energy Reserves in preference to FPs, if only because reducing Energy Reserves doens't cause penalties to literally everything.

There's also the fact that if the supernatural can help fast recovery of torn muscles, stress fractures and cellular death from oxygen deprivation (HP damage), it makes sense it should be able to help with faster recovery from severe and deep fatigue as well, as those are similar, but lesser effects.

But as the 'Last Gasp' was written after most DF-esque spells, potions and healing Powers, I could use some guidelines on how magic affects long-term FP recovery.
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