Re: RPM] Learning the system
Generous of your GM to let you save someone from Sarin gas with lesser effects! But otherwise, yeah, that all seems fine. I'd probably write up Neutralize Poison as something like:
Neutralize Poison.
This spell detects harmful agents in the subject and transmutes them into a harmless substance, which the subject then passes normally. Magical or supernatural poisons are not affected by this spell (but changing it to a Greater Transform would allow that, possibly with a resistance roll). Typical casting: Greater Detect Matter, Lesser Transform Matter. Duration 1 hr (to allow the poison to pass through sweat or elimination) (39 energy). If you already know what the poison is, (through use of a Diagnosis or Poisons skill, possibly) you could forego the Detect effect, making this spell trivial. Note that this only removes cyclic damage; it doesn't heal them from any effects already suffered.
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