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Originally Posted by AlexanderHowl
There are a few major differences between the MtA and RPM. First, you do not suffer a penalty for multiple continuous effects in RPM. Second, it is much easier to create conditional rituals than in MtA.
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Ah, I wasn't clear. I was trying to say RPM can be used as an improvisational magic system, and that the play experience of doing this is somewhat analogous to M:tA, not that I was having trouble learning the differences between them.
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If you want to, you can replace the existing RPM Paths with MtA Spheres
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No, thanks. I'm not the GM, and I'd like to learn RPM on its own terms before I start fiddling with it.