Re: So I read through Dungeon World and had some questions about it's popularity and
The key thing about DW as compared to conventional dungeon-crawl games is that it gives the players more direct influence over the narrative.
In conventional games, players act through their characters' actions and motivations, with a side order of trying to personally influence the GM. Story effects arise from those actions.
In DW, the player Moves are much more direct contributions to the story: Spout Lore is a prime example, allowing a player to directly define facts for the world. DW needs a GM so that there can be unknown elements of the world that fit together, but that's a smaller job than running a conventional RPG.
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